As with most Paradox games it gradually got better over time (and with expansions), but it remains a mediocre game. It was broken at launch in ways that are pretty much unthinkable for modern Paradox games (welp, Imperator: Rome's awful release pretty much undid all of that progress but at least it was playable, unlike launch HOI3), and suffered a lot from questionable design, bad AI, overcomplexity, and piss-poor optimization. I thought Hearts of Iron 3 was a poo poo game? What’s different now? The Hearts of Iron series (mainly HOI2) have been showcased in almost all of the major goon mega-LP’s that span the entire timeline of Paradox games. Prior to Europa Universalis III, the Hearts of Iron series was Paradox’s best-selling product, allowing the player to take control of an country in the world during the conflict, from the great powers of the Allies and Axis, all the way down to tiny little Bhutan. Hearts of Iron IV is the latest installment of Paradox Interactive’s Hearts of Iron series of grand strategy games, covering the rough time period surrounding World War 2 (1936-1948, though previous games have bumped the cap all the way up to 1964).
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